Updates on the Render Studio
May 17, 2025

New Updates on the Render Studio

So, with more exciting and fun news to share, some new pictures have been uploaded showing the finished Klaviactor Render Tools. Which, really, could not have made the render process any more convenient and catered the experience of ambitious piano roller artists. And so now, users will have the ability to go through the .blend files they have divided their mother scene out of which get put into a directory of their own in the project directory that Unity will put out, which by the way looks cool and comes with logs that the user can track just in case anything goes wrong they can come to us with the logs and you can see a small clip of it down below; but users will be able to go through and bake between all of those scenes into data that works with every file said to be baked inside the project and takes view layer data if any is applied and builds a list of the view layers in the order in which they were first baked and loads a list of these layers into the N panel and when everything is all baked the user will have the option to render those layers all at once in which they will move chronologically down the list in the Npanel from the first highlighted layer or the user can uncheck the toggle that renders all view layers in one session and will render one at a time. Any thing that has a parent, like an object that is rigged, the bake will just read the rig as it would be the same as appending the children except without the extra link data that would come along with also appending the children. The user will also have the ability to add custom objects by name or name of collection and enter in the frames which they would like the object to be appended into the render scene for render and when it should be purged from that scene and can even be added again if need be for more rendering in another entry. Then, if the user chose to render with OpenEXR through the Klaviactor Render Tools, which puts out to a sub directory in the project file system that builds metadata files along with storing the each view layer into its own image sequence directory that has been named after the view layer, the user can click a button to get a jumpstart on a cryptomatte workflow in the compositor in Blender and jump right into the thick of it as you can see in the headline image. Also, in the character generator panel, where users can merge concepts of custom or characters built from the packaged character generator with the notes and send them into note position with the option to have target markers, aslo called empties placed on them, users will also be able to load in their own geometry node modifiers to have every time they use that plugin along with anything that would be imported in with the node set, along with 7 or 8 pre packaged nodes that include a wide array of different effects. But, things are really moving along over here and the Blender plugin side of things should be done in not much more than 3 weeks with quite a wide array of features that should interest the vast majority of piano roller artist. And after that maybe about 4 months on the Klaviactor main project side of things and it should be ready for a launch after we put together a little demo of the studio! And with that, until next time.

Klavier Kreation Studios

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