More Exciting Developments for the Render Studio

So, it is exciting to share that Klavier Kreation Studios has decided to invest in some time in creating a very fun Blender Plugin that will be packaged in with the release of v. 4.0. With exciting new features that you can preview for what is currently developed in the preview video down below. In the video provided lighting settings have been provided with an HDRI plugin, a fun, kind of random, but still something that might be fun for cartoon natured art of a certain theme, where a user can generate animated png vectors that dance around with respects to the mesh of the note or whatever they are applied to and pulse and that kind of thing and the user can control all of those settings before they apply the settings to the selected objects they want their spawned objects applied to. The next feature that can be seen is a Material Generator and Selection Navigation hub where the user will be able to select the notes from the piano roller in any fashion they could ever imagine to simplify the process of narrowing down notes for themes they want upon those notes, along with procedural stylized shaders that will be packaged, some animated and some not and line art and subdivision options included. And it is not on there yet, but the user will have the option to create their own materials based upon images that will force a layout when they create their material that will show the setup nodes into the material editor and see them all linked up with a split screen on the view port and a preview on the preview mesh that shows. A mesh the user can switch between either a small white key note, a small black key note, a medium white key note and a medium black key note, then, of course, a long black key note and white key note, then Suzanne the monkey and a UV Sphere. And then of course, at the bottom the Unwrap UV button can be seen, which will be one of the first items of agenda that a user will have to navigate to upon import and simply just click that button. But other planned added features coming are the use of volumetrics for purposes of high quality and very stable smoke and fire effects and things of other such natures spawned with Geometry nodes that are configurable in the Npanel where one can view the plugin so all settings can just simply be established and applied there. So that the user never has to brave the actual volumetrics system which can be a bit of a gamble sometimes, in that it will just bug and stop working entirely in a scene from heavy requests. Where as the geometry node system of volumetrics can be made to be quite the opposite. Then there is the plan to incorporate with each theme of theatrics that Klavier Kreation Studios uses in demonstrations from time to time, to implement additional addons tot eh plugin that were made for the simplification of the theme in the demonstration video. Such as effective and easy ways to turn notes into cartoon like animated falling trees that look a bit aggressive and grumpy that are falling into the notes and so on and so forth, with z top adjustments based upon the notes duration if the tree is to fall in as a tree, where the mesh of the note adjusts its size to have its z top placed at its highest point where a branch tip or surface would most likely be. Or grumpy and funny looking cartoon like stylized falling and animated water and fire characters that animate for each respective element and those kinds of things. And then, of course morphing tools, which will incorporate a stable method to easily morph note objects from any imaginable way in a simple manner and then a panel for any kind of particle systems that would be relevant to such a creation process and a stabilized and simple way of creating them and placing them about the scene and using them. And with that, that should about do it.
Klavier Kreation Studios