More fun News and Updates on the Render Studio
April 30, 2025

More Updates on the Render Studio

So, some more fun news here from Klavier Kreation Studios as development persists within the exciting world of the Render Studio that is going to be packaged with the upcoming release of Klaviactor v. 4.0. And you can see in the video below, the studio has been hard under way at work on a variety of different projects. One being morph tools that can morph anything into anything by just loading in an object into a slot which will have abilities to morph into the note that was pulled out of the roll for modification and has will have various different options for resolution and the way it morphs along with the user having the ability to capture transition states in the rigged character the note is morphing into and for the note, so that the detail is flawless throughout the entire morph. With that came the realization that in order to have as much fun with something like this as possible, high quality render systems and animation tools became necessary to incorporate. Which meant that a render streaming system needed to be made where the user will have the ability to divide their roller up into different scenes with the click of a button. With the theory in mind, that they would like to stack morph modifiers with animated characters and notes that are very heavy on hundreds or thousands of notes, and in which just even having all of that in one scene alone that would be like a mother scene would probably make it so that the user could hardly even pan around. So, the use can click a button with the selected time range from their piece and notes will begin to create scene files with time range prefixes that the user can go through and apply each modification to the note their and even pull them out into separate animation files with the click of a button for rigging and import all of the animation data back in as if they had never left the scene with no loss of any existing data, bake the render stream data in each time range scene and then the notes will all meet each other in a render scene where an automated process begins where the note append into the scene just before they reach the camera in the state they had been left in in the last save from the scene they were divided into and be rendered as if they had all been in one scene together, where the time line does not move until the render scene is in a stable state and is waiting for no further operations that detail to bringing an object in or purging it. Along with plenty of other things, there will be a basic character generator where users use slider values to go from a male cherub like look on a character to more of like an alien pixie or a young female, which all come rigged and ready. Users of course can also plug in their own rigged characters for morphing. They will also have the option to apply effects to the note that can displace it in an animated way to make it look more like water, or fire, or whatever, and then use a shader material that has data that can be used to create more realistic style line are, such as making line art with white was from water wakes and that kind of thing from such displacement options. Along with a procedural and rigged note to tree generator where a user will be able to compress their notes and spring them out into blossoming tree characters and so much more and with that I will leave the rest for the next update.



Cheers,

      Klavier Kreation Studios

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